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Handling Errors

One of the trickiest subjects in programming is the proper handling of errors. What do you do when things go wrong? Some errors are predictable so you can plan for them occurring. Some errors are...

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Floating-Point Perils

To many programmers, floating-point numbers are seen as “real numbers” as opposed to integers, or even “decimal numbers”. Both of these views are ignorant at best, and dangerous at worst....

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Deleting Code

I came upon an event handling function a year or two back. It was late, there was a crunch going on, I was tired as hell, and I needed to figure out what it did. Here’s something like it (or see the...

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Don’t Be an Open Source Douchebag

I love open source software. It provides both a neat training ground for programmers, a good place to go scratch that itch. On the other side of things, it provides awesome software for people,...

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Black Box Black Box Testing

One of my friends is in College, and is currently feeling the full idiocy of a system that was only beginning to be rolled out as I left. Let me explain how it works. Essentially, the system is meant...

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Web Form Verification for Dummies

The standard method for interaction with computer applications has gone from being the command line to being the native GUI, to being the web form. We were awesome at verifying input when it came from...

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WordPress image upload bug fixed

When upgrading my blogs to wordpress 2.9, I found that the image upload broke. After some fiddling around I managed to get a proper error message out of it, I managed to track down the error to the...

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The broken web

So I spent the day looking at web design again. I don’t do much of it anymore, but Lethania does and so I tend to get pulled into it. I later ran into this ad, which I thought was kind of funny: I...

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The Apple Voodoo

I love the iPhone. As usual when it comes to Apple gadgets, the feeling for design and thinking outside the box produced a phone that finally made me see the point of a smart phone. The one thing...

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Game AI Keynote Slides

Last week I went to the Game AI conference in Paris, arranged by the AI Game Dev web site to hold a keynote titled “Building the Battlefield AI Experience”. The slides to the talk are now available on...

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